Software which plays Tetris using a video camera.
C# code. C++ code. Artificial Intelligence. Video input.
C# interface to OpenGL. Includes most OpenGL extensions. Includes pixel shaders.
Algorithm for simulating a neural network with learning by backward error propagation.
J2ME programming for cellular phones. This article was written in the year 2002. Developing software for cellular phones is very different now.
I really enjoyed playing "Grand Theft Auto III" (GTA3) on a personal computer (PC).
When agent JC Denton joined UNATCO, he didn't realize that his boss, Mr. Manderley, was a junkie in search of a superior high, and that his first day on the job would cause the end of human civilization!
People who develop video games often create game scenarios that have seemingly inevitable outcomes, typically leading to the death of characters.
However, I like to "change fate", using the rules of the game environment in such a manner as to rescue game characters from being killed, sparing them from the sadistic wishes of the game developers.
In this article, I explore some of the possibilities with the games "Half-Life" and "Half-Life: Opposing Force".
My experimental musical composition inspired by the HEV suit in the video game "Half-Life". (1998)
I was one of the programmers who helped develop the fifth edition of "NCAA Football 2001" video game for the PlayStation (published by Electronic Arts in 2000).
Learn about my hilarious cheat codes!
This document includes miscellaneous humorous images I collected while browsing the Internet in 2005 and 2006.
Tetris was originally a traditional Russian drinking game involving vodka! Or maybe not. You decide!
I took the SAT on the debut of the latest version of the test (2005.03.12).
This document is my analysis of the test.
This document includes a summary of useful algorithms of linear algebra, with C# computer code.
This document describes how cross products and rotations can be generalized to any number of coordinates.
This document describes C# and .NET.
This document also describes related software for programmers.
I wrote an essay on the subject of "spam messages".
This essay includes a description of a method which could eliminate spam messages.
I wrote a 185-page document showing derivations of formulas related to harmonic oscillation.
The text is suitable for physics students with some knowledge of calculus.
I designed a video game named "Critical Mass" in the years 2000-2001.
Although I have not developed this video game, I enjoyed imagining the game idea.
In the year 1997 I wrote an essay about robots and humans.
This document describes an electrical circuit to enable a personal computer to send and receive audio through a wire based telephone network.
The "BASIC Stamp 2" microcomputer
Using a "BASIC Stamp 2" computer to emulate a PS/2 mouse
Rudimentary automation to perform certain tasks in the "Morrowind" video game
Software to learn advanced vocabulary of American English.
I appeared on television, on "The Screen Savers" on TechTV, to demonstrate my Tetris artificial intelligence project. (2003.03.05)
I took a train journey between the West coast and the East coast of the United States of America (USA). 1,993 photographs. (2003.11.01 - 2003.11.28)
I visited the Electronic Entertainment Expo (E3) in Los Angeles, California. (2003.05.15)
My mother and I visited the Huntington Library and Botanical Gardens. (2004.01.27)
Hermosa Beach at dusk (2002)
Newport Beach, California (2002)
Laguna Beach, California (2002.03)
Dana Point, California (2002.07.04)
Irvine, California nature (2002.08)
University of California, Irvine (UCI) (2002.03)
UCI campus at 2 A.M. (2002.07)
University of California, Irvine (UCI) (2002.07)
My "DJ Hacker AI" guest appearance on the radio. (2002.07.04)
My friend Jim Chiou at UCI. (2002.08)
UCI : Aldrich Park (2003.04)
Pictures of the annual "Wayzgoose" festival at UCI. (2003.04)
My desk at the Sennari office in the year 2002
My cat, "Pounce"
My cat, "Pounce". part 2.
Eclectic images which I collected during the years 2000-2002