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Deus Ex :
Mr. Manderley and me
A photo album
Colin Fahey
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1. Introduction

I recently joined UNATCO, an elite police force with international jurisdiction.
They gave me cool shades and a black trench coat, and everyone greeted me as "Agent".
But the best part was discovering that my boss, Mr. Manderley, was a man who loves to party.
This is a photo album of a wild 48 hours circling the globe, getting drunk, getting high, seducing gorgeous women, and destroying civilization.
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My arrival at UNATCO headquarters
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Mr. Manderley's outer office door
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Hey, it's Agent Anna Navarre!
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My brother, Paul Denton! And...
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Mr. Manderley! Dude, 1250 credits!
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Mr. Manderley didn't like the fact I destroyed his chair...
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...So I made it up to him!
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I thought Mr. Manderley liked his new stuff...
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...but he smashed everything...
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...and killed me!
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Agent Anne Navarre on a parked 747 jet aircraft...
Later that day, I ran in to Agent Anne Navarre, who was eager to kill Lebedev aboard a parked 747 jet aircraft.
But she couldn't get past a metal crate I put in the doorway.
Oops!
Lebedev was rescued, and I returned to UNATCO without incident.
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I visited the 'Ton in Hell's Kitchen, and met Jo Jo Fine, and another Jo Jo Fine, merged, in to one being! Whoa! That's mo' Jo!
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I met the Rentons, who run the 'Ton. Nice people.
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I went with the Rentons to the local Underworld Tavern.
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The Rentons had too much to drink. Wow, what a bartender!
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Later that evening I tranquilized everyone in the 20th Street Warehouse so I could broadcast a message to the NSF.
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There's the transmitter...
After transmitting the message, Walton Simons, director of FEMA, sent a recorded note to me saying that I was a "big mistake" and that he had activated my killswitch.
He is such a pill, that guy!
Damn it!
Listen to Walton Simons activating my killswitch!
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I took the subway and evaded capture by Agent Navarre and Gunther Hermann at the Battery Park subway station. (Gunther Hermann appears directly underneath Jock's helicopter in this picture.)
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I walked to Castle Clinton to hide, but it was gone! Totally gone! Gosh, I was there not more than 2 hours ago!
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I went to Jock's helicopter, but he was apparently stunned to see me, and would not let me in. Why?!
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The next thing I knew, I was sobering up in jail, holding a basketball...
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...and a hot chick! Thanks, UNATCO!
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I'm surprised they didn't take my crate of TNT.
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A UNATCO security guard wanted me to make a move.
Anyhow, I got out of my cell, thanks to someone named "Daedalus".
( Daedalus was the legendary builder of the Cretan labyrinth who made wings to enable himself and his son Icarus to escape imprisonment. )
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"You Dentons sure hung us out to dry." I take this to mean that Mr. Manderley wants to go with me to Hong Kong to get drunk!
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Jock flew us both to Hong Kong. Mr. Manderley rested on a railing near the canal.
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Mr. Manderley loves Hong Kong at night.
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Whoa!
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Mr. Manderley makes a trip to the bathroom at the Lucky Money nightclub with several girls, for several hours... Lucky Money, indeed!
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Later, I found him passed out at the bar. I figured I might as well have a drink, too.
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I put Mr. Manderley in the freezer to chill.
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Lights out, Mr. Manderley!
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Later I went to check up on him, and he was gone. After some asking around I learned that he hooked up with some woman named Maggie Chow. I found them in bed.
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Mr. Manderley and Maggie Chow showered together, fully dressed. Hong Kong culture is crazy!
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Mr. Manderley and Maggie Chow crashed out at Jock's apartment.
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We've got to get back to Tracer Tong's place fast... There's no time for taking the elevator...
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I threw Ms. Chow out the window. She's unconscious, so the fall won't hurt her.
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Happy landings, Ms. Chow!
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I carried Mr. Manderley to the ground floor, and I find Ms. Chow there, waiting for us.
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Luminous Path member: "Maggie Chow... the most beautiful woman, yet capable of great ugliness." Uh, don't look behind you, mister!
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I put Mr. Manderley and Maggie Chow in separate medical beds in Tracer Tong's pad.
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When Mr. Manderley wakes up... Hey, it's Jaime Reyes, my doctor!
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Mr. Manderley wants to surprise Alex Jacobson, the 1337 computer hacker dude.
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Who is it, Alex?
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That's right, bziach! It's your ex-boss, Mr. Manderley!
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Alex and Mr. Manderley.
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The three of us! Damn, dude! This is fracking awesome!
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Mr. Manderley wandered to a nearby temple to inhale "sacred smoke".
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"Hook me up with the Buddha, monk!" Mr. Manderley likes to get "enlightened" at least once each day.
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Later I paid a visit to Max Chen at his Lucky Money nightclub. I dumped Maggie Chow and the Dragon's Tooth sword on his desk.
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"I found something in Miss Chow's apartment that might interest you." ( ...namely, Miss Chow, and the Dragon's Tooth sword! )
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"No, you must be mistaken." Dude, Max, baby! Work with me here! Check your freakin' desk, man! Ms. Chow... Dragon's Tooth sword...
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I spelled it out in a way that Max Chen's Buddha-loving mind could understand.
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We all went to the temple to get high.
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Gordon Quick was also interested in getting drunk.
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See you guys later!
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I wanted Mr. Manderley and Miss Chow to be with me when my killswitch was turned off.
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Hah, hah! The sparks tickle! I told you guys it would be cool!
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Miss Chow urged me to take her to a local nightclub named the "Universal Constructor" (UC). That is a strange name for a nightclub, I thought. When we got there, she blew it up, watched the pretty sparks, and passed out from overexcitement.
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We returned to New York... Mr. Manderley crashed at my brother's apartment at the 'Ton.
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I know this apartment is beneath your standards, Mr. Manderley, but Walton Simons cancelled my UNATCO credit card...as if activating my killswitch weren't enough! Damn it!
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I set up an impenetrable mass of trash cans to anticipate Stanton Dowd's arrival at the destroyed foundation of Osgood & Sons.
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Well, I'll be damned! Stanton Dowd, surrounded by trashcans!
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Mr. Manderley met Stanton Dowd in the Dowd family crypt. This is fracking weird, guys.
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Dude! Dowd walked by Mr. Manderley, director-at-large of UNATCO, without even saying "hello"! I guess being in one's own family crypt is somewhat...distracting.
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Finally, I got them to reluctantly pose for a photo.
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Jock gave us a helicopter ride to a rooftop in Paris. Mr. Manderley told me French chicks can't get enough American "l'amour"! I downloaded the "nightlife/partying" section of the UNATCO French language database directly in to my cybernetic implants.
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Mr. Manderley had one too many bottles of "vin" and passed out. For chuckles, I carried him to the Catacombs and arranged skulls and bones around him.
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When he wakes up, he will positively freak! Heh, heh! Damn, dude!
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Later, some drug pushers convinced Mr. Manderley to try out nuclear gamma-ray radiation. The French invented radioactivity, and Mr. Manderley was eager to indulge in this high-energy delight. After some negotiating, and a credit transfer, Mr. Manderley was on top of a crate of Plutonium, basking in its glorious, invisible rays!
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Mr. Manderley, riding the Plutonium horse! Mr. Manderley told me later that he could "see infinity" and that he had become "quantum entangled with eleven dimensions of pure ecstasy"!
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Later, I decided to get high. I wound up at a Paris nightclub named "La Porte de l'Enfer" (The Door to Hell). Man, was I messed up.
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Dude, and Mr. Manderley was there, too!
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Whoa, like, there are eight of us!
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Hey, it's that girl from the Lucky Money nightclub!
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Remember me?! I paid to get you in to the Lucky Money!
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Meanwhile, Mr. Manderley hooked up with Ms. Beth DuClaire.
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Mr. Manderley convinced Ms. DuClaire to go with us in Jock's helicopter. If the helicopter is a rockin', don't come a knockin'! Seriously, though, Ms. DuClaire had crazy sex with Mr. M in the back of the helicopter cargo area.
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After the high-altitude (and low radar signature) romantic experience, Mr. Manderley said he wanted to marry Ms. DuClaire at the Knights Templar Cathedral. I didn't believe him, but there we were.
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In the cathedral, Mr. Manderley found a new kind of radiation in which to bask and get high.
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Well, I'll be damned! It's Agent Gunther Hermann!
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Agent Gunther Hermann also got high with the rays.
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Gunther passed out briefly...
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...but then Gunther and Mr. Manderley got, uh, "married", by the computer-based priest!
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...to have and to hold... ...for more credits or less... ...in malfunction and in nominal system status...
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If I didn't take a picture, nobody would ever believe me! Nobody! Ever!
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After paying a few credits to the virtual church for a cybernetic marriage annulment, and dropping off Ms. DuClaire, Mr. Manderley and I met up with Alex at Morgan Everett's crib.
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"Dude, hook me up with the computer 'high', bro'! I want to get dizzy, dazed and confused, digital style, my man!" Once again, Mr. Manderley was exploring new dimensions.
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Mr. Manderley, tripping out in Morgan Everett's aquarium!
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Dude, are you trying to get us kicked out of Everett's place?! We've only been here two minutes!
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"Water, J.C.! Glorious water, all around us. Think about it..."
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"I feel at home here, J.C., floating through this space, through this liquid tranquility."
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Mr. Manderley visited Lucius DeBeers, the defunct leader of the Illuminati, whose frail body is kept close to freezing until science can give him a new body. DeBeers talks really slowly, and Mr. Manderley fell asleep due to intense boredom.
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Alright, stay here and get some rest. I'm going to the Vandenberg Command Center!
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I went to the Vandenberg Command Center...but then I saw a shadowy figure...
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The mysterious figure drifted by...
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I turned on a light, and...It was Mr. Manderley!
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"Yes, J.C., it's me! I now have the power of flight, thanks to all of the radiation I've been getting lately!"
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"Now I must fly onward, J.C., to my destiny!"
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Later, in the lobby of the command center, I saw someone resting on a skylight window.
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I shot the window, and down falls...Mr. Manderley! What a punk! Get your ass over here. We gotta see Dr. Gary Savage and Sam Carter.
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Sam Carter and Mr. Manderley, together again!
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Mr. Manderley joined me on a trip to the Vandenberg Gas station for some cigarettes, and we ran in to Sandra Renton!
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Sandra Renton with a bunch of hoboes! Damn, girl!
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Mr. Manderley wanted to get wet again, at the sub base...
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"Do you not feel a primordial connection to the ocean, J.C.? Oh, wait, you were spawned in a tank. My bad!"
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"Look at me! I am a fish! I am totally swimming, and I am scared of aquatic predators...Scared, but confident, too. Evolution prepared me for this, J.C."
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Mr. Manderley swam onward to the Ocean Lab. I caught up to him by travelling in a minisub.
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"I beat you to the Lab, J.C.! Yes, I did."
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Mr. Manderley flopped out of the water and on to the deck of the minisub room. He pretended to be maladapted to terrestrial locomotion.
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Later, Mr. Manderley jumped in to a tank containing Karkians!
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Get the hell out of there, Mr. Manderley! Those Karkians are going to eat your ass alive!
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Nooooo!!! Aw, jeez, they ate Mr. Manderley! He's...gone forever!
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Then a Greasel started eating Mr. Manderley.
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Uh, oh!
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In all the confusion, I decided to kill Mr. Manderley myself, with high voltage.
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Mr. Manderley cannot die!
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Hey, it's Walton Simons, director of FEMA! I regret putting all those cans there earlier, because he couldn't come over and say "hello"!
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Hey, Mr. Manderley, it's Walton Simons! Remember him?!
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I think Walton Simons is trying to hurt us, Mr. Manderley!
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Ouch, plasma!
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Dr. Gary Savage joined me and Mr. Manderley on the roof of the sub base, and Jock was waiting for us in the helicopter.
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Later, at a nearby missile silo, Mr. Manderley told me and Jock to fly to Area 51. Mr. Manderley lay down on the missile silo doors and took a nap.
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Jock and I began our flight to Area 51, but then the missile silo doors opened, and Mr. Manderley fell upon the rising missile! Holy smoke! Mr. Manderley is riding the missile!
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Jock and I watched helplessly as Mr. Manderley continued to be carried by the missile. If Mr. Manderley survives, he will love this picture!
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I arrived at Area 51 and spotted two figures in the shadows of the burning destruction...
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It's Mr. Manderley and Walton Simons -- friends again!
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How did you survive the blast, guys?!
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Mr. Manderley and Walton Simons, friends forever!
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...so happy together!...
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Come on, Mr. Manderley, we have to get underground. Bob Page is throwing a party, and we're late as it is.
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Hey it's the Man In Black (MIB) who killed my parents!
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That MIB is going to pay!
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Mr. Manderley swimming in my birthplace, my incubation tank! That is simply wrong, dude! I felt strangely violated, but I took this picture anyhow.
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Later we encountered a few space aliens. Right away they greeted us with radioactive beams.
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Mr. Manderley was intrigued by the alien radiation. I tried to accept the intense radiation burst in the spirit in which it was intended, but the fact that I was almost 100% killed interfered with my objectivity.
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Ugh, put on some clothes!
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Mr. Manderley stayed in the nuclear reactor room while I went to meet our host, Bob Page.
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Hey, it's Bob Page! Wow, I can't quite put my finger on it, but Bob has changed in some characteristic since I last met him. I think it might be the tubes connected to his bodily organs, and the energy field. Yeah...
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Mr. Manderley! Dude, what a reunion!
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Hey, I wouldn't fly too close to Bob, Mr. M.
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Dude, you're in his bioelectric field, you freak! Get a room, you two!
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Anything for a high, huh?
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Before I knew it, Mr. Manderley flew over to a console and pushed the button to kill Bob in a huge explosion! This is some crazy party, Bob!
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Finally, Mr. Manderley and I met with "Helios", a sentient A.I.. Eager for the ultimate mental journey, Mr. Manderley "merged" with the A.I., shamelessly, directly in front of my eyes. Thus, the AI's flawless logic has combined with Mr. Manderley's...(how shall I describe it?)..."non-linear" thinking.
Wow!
I won't soon forget the past 48 hours!
And I won't forget the good times I had with my friend (and former supervisor), Mr. Manderley!
-- J.C. Denton

2. Notes

2.1 Normal game play, and no characters harmed

Everything shown above occured during normal play of the video game "Deus Ex", without any cheating, modifications, or level editing.
Also, Mr. Manderley, Walton Simons, Gunther Hermann, the female in the detention center cell, etc, are all merely unconscious, not dead.
In Deus Ex, unconscious people could survive things that would kill conscious people, so I didn't feel bad throwing Ms. Chow from a sixth storey window, or putting Mr. Manderley : on a highly-radioactive crate, underwater, on an electrified rail, in a nuclear reactor with radiation-projecting aliens, in a meat freezer, in a bioelectric field, and in front of a Greasel to be partially eaten.

2.2 Object-oriented world

Deus Ex is an extraordinary video game because it allows the player to use objects with unprecedented freedom.
Also, the various body augmentations are just enough to allow a focused player to go beyond the intended parameters of the game plot.
I am grateful for the richness afforded by both the true object-oriented nature of the game and the borderline-excessive abilities made possible by the "augmentations".
Also, the A.I. logic adapts nicely to the diverse unexpected scenarios.
Also, there are subtle "loopholes" in the logic; but instead of detracting from the experience, they greatly extend the life of the game for hard-core players such as myself who love to try wacky things.

2.3 Main factors which enabled this story

The first crucial ability which made telling much of the story possible is the ability to carry any unconscious person to any location.
The second crucial ability which made telling much of the story possible is the ability to carry a solitary person, and then board Jock's helicopter, and then arrive at a destination with the solitary person still in one's arms.
This ability enabled me to carry Mr. Manderley from city to city all the way to the end of the entire game.
A third crucial ability which made telling much of the story possible is the ability to lift crates, carry crates, stack crates, and climb on top of them.
A fourth ability which enabled me to add a lot of nice touches to the story was the ability to lift objects, carry objects, and drop objects in a predictable manner.
Thus, I could arrange a lot of the little objects scattered around the world.
For example, I was able to gather lots of office furniture from in UNATCO HQ and cram a lot of it in to Mr. Manderley's office.
I was also able to gather a lot of skulls and bones in the Paris Catacombs and arrange them around Mr. Manderley.
The control when dropping objects is very limited (one basically tosses the object in to the air), but sufficient to achieve a lot.
One additional weird ability that I discovered was the ability to continue to, upon appearing inside the "Secret MJ12 Facility" detention cell, carry the object (or person) that I was carrying at the time of being captured by UNATCO troops.
So, although all other possessions are taken away and put in a vault, the object one is carrying at the time of capture by UNATCO troops remains in one's hands when one materializes in the detention cell.
This made a few funny pictures possible.
Most stunts involved tedious planning, stacking metal crates, carrying stuff, etc.
Tranquilizing some characters without accidentally killing them was sometimes difficult and time-consuming.
For example, Agent Gunther Hermann can sustain a very large amount of damage before becoming unconscious or dead, but using only tranquilizing weapons to actually render Gunther Hermann unconscious takes an impractical amout of time; so, the strategy is to quickly damage him to "within an inch of his life", so to speak, and then use tranquilizers to get him the rest of the way down to unconsciousness.
It seems necessary to make a few attempts (i.e., a few accidental killings) before a good sequence of attacks becomes evident.
One of the biggest surprises and thrills was seeing Mr. Manderley being carried up by the missile after I put him on the missile silo doors.
That was, by far, the luckiest outcome of all the things I tried in the game.
When I brought Mr. Manderley to the missile silo, I immediately thought to try to get Mr. Manderley on top of the missile as it launched.
The only apparent method was to let him be scraped off of the opening silo doors and fall on the missile.
It seemed unlikely to work, but it did!
When the cut scene began, and I saw Mr. Manderley get snagged on the missile and start to ascend in the air, I laughed with excitement and real satisfaction.
That moment was so awesome, and I loved that fact that Deus Ex had just enough physics and object orientation to make it possible.
Another surprise and thrill was seeing Mr. Manderley fall from a skylight window (upon which I placed him earlier) after I shot the glass from within the building.
Given how the physics engine works in Deus Ex, this experience with the skylight window seems obviously possible and trivial, but subjectively, something about seeing this scenario work really pleased me.

2.4 Observations regarding pushing the game plot to the limit

I really did make it to Jock's helicopter when the game plot tries very hard to get JC Denton captured and imprisoned.
When I clicked on the helicopter I didn't really expect anything to happen, and nothing happened.
I wasn't disappointed.
The game never intended for this scenario to occur, and really threw everything it had at me to prevent me from seeing that there was no way to win.
But, to the game's great credit, it does not absolutely prevent one from overcoming fate!
It's true that characters central to future plot threads are superhuman and cannot be destroyed, but that is the extent of things being artificially enforced.
I have read comments in Internet discussion forums which claim that it is possible to make it through the entire game without killing anyone.
I successfully made it through the entire game without killing anyone other than Agent Anna Navarre.
At a critical plot point I successfully trapped her in the basement of UNATCO using metal crates, and in theory I could make a safe getaway, but the game scripting simply doesn't allow Alex Jacobson to give JC Denton the key to escape UNATCO unless Agent Navarre is dead.
I believe I succeeded in tranquilizing Agent Navarre, but this was not sufficient.
I tried to tranquilize Alex to get the key, but he cannot be tranquilized or destroyed.
However, according to comments on Internet discussion forums, one can make sufficient noises by the critical door to lure a guard from outside to open the door.
I am inclined to believe this claim, and someday I will try to make it happen.
In general, I am bothered when a video game plot forces a player to kill to make progress.
For example, in the video game "Red Faction", one meets a general at a desk who is unarmed, just sitting there, and all one has to do is push a button, which is fully exposed behind the desk.
The player can hop all over the desk, etc, and the guy doesn't move.
It's quite easy to push the button, but when one makes an attempt to push the button one gets a video message: "You must kill the general."
That is so jacked up!
My mission was to push the button.
My mission did not involve killing a totally passive guy at a desk.
I enjoy deathmatch games, but in strategy games I don't like artificial constraints established merely to tell a particular story.
Try to make it through Deus Ex without killing any humans, and without allowing your enemies to come to harm, and, yes, Deus Ex becomes a strategy game!
For example, I rescued Lebedev!
I prevented Agent Navarre from getting anywhere near him, and I just walked out of the 747.
I later returned to the 747, after running in to Gunther Hermann, but before boarding Jock's helicopter, to verify that Lebedev was still safe.
Agent Navarre had no chance of getting past the obstacle I put in her way.
Only a strength augmentation made it possible to carry that huge metal crate in there.
The most difficult rescues in the whole game were associated with street battles between UNATCO troops and NSF "terrorists" in Hell's Kitchen and Battery Park.
You have to avoid triggering those battles until you are prepared to run in and hope that you can stun and tranquilize all the NSF people before anyone on either side gets themselves killed.
Very difficult.
The outcome is determined by probability. Everyone has terrible aim, so they can often survive long enough to be rescued from themselves.
I don't think it's possible to play the entire game without destroying at least four robots (at the Vandenberg base, when Jock is too scared to land).
But I do think one can avoid killing all Greasels, mechanical spiders, and certainly all Karkians and Grays.
Getting the running and healing augmentations helps one make it past these threats.

3. Resources

3.1 "Deus Ex runs too fast on a laptop computer"

Solution: Start -> Control Panel -> Power Options -> Power Schemes (tab) -> Power Schemes (drop down) : "Home/Office Desk".
Explanation: The "Portable/laptop" power scheme attempts to save power by slow down the CPU when the system is idle.
When Deus Ex starts, it checks the CPU speed to determine how fast the game should run.
Later, because the game continues to use the CPU, the power management increases the speed of the CPU.
Because the game checked the CPU speed when it was still slow, the game runs too fast.
Changing the power scheme to "Home/Office Desk" means the CPU will not go to a reduced speed when the computer is idle, and therefore the CPU speed check when Deus Ex starts will be the correct long-term speed of the CPU.
[ Note: The explanation above includes phrases taken from posts found at http://www.quartertothree.com/game-talk/showthread.php?t=21536 ]
When I installed the original Deus Ex software under Windows XP, the game ran too quickly and was impossible to enjoy.
Walking was extremely rapid, such that the high rate of footsteps created a low-pitched buzzing sound.
Voice messages from characters were terminated before each audio segment had finished playing, eliminating perhaps half of all spoken dialog.
Changing the power scheme to "Home/Office Desk" as described above, and then restarting the game, fixed the problem.
Awesome!

3.2 Update to the original Deus Ex game

Visit the Eidos Internet site for information regarding the update ("patch").
Search the Internet for more information regarding this update and for descriptions of experiences of people who have used this update.
Notes regarding the update
The "Game of the Year" edition does not require this patch.
This patch is for any retail version of the game except 1.003f_OEM5 and 1.003f_OEM.
This patch fixes many Single Player mode bugs.
This patch also adds Multiplayer mode support to Deus Ex.
Official update Internet site (Eidos):
http://ftp.eidos.com/pub/patches/deusex/DeusExMPPatch1112fm.exe
Locally-cached copy of the update:
DeusEXMPPatch1112fm.exe
(Original release date: 2001.4.26)
37399552 bytes
MD5: 3c10572028d52d10da66052ef91ffeb4

3.3 Sounds

[1] "Vince" is hanging out at the bar at the Lucky Money nightclub in Hong Kong.
It quickly becomes evident, from listening to his creepy comments, that he volunteers for experiments at the nearby VersaLife labs.
deus_ex_vince001.mp3

316813 bytes
MD5: 6eaf61a861ca225f535f7dd14212374b
[2] The crazy bum is being held in a cell in the secret laboratories in the VersaLife building in Hong Kong.
It's obvious he was taken off the streets for unethical research...
Who will miss him?!
deus_ex_crazy_bum001.mp3

441365 bytes
MD5: 21bdc0ebba56f1d625c59d4d3c5f378d
[3] Mr. Manderley, getting somewhat upset that I'm playing around in his office.
deus_ex_mr_manderley_trust001.mp3

224444 bytes
MD5: 651df2a6e6af5c3f31f4c04eb4144a52
[4] Walton Simons, at the moment I betray UNATCO.
Note that he mentions that I "took care of the troops" (they're all tranquilized, as shown in the photo album above).
deus_ex_walton_simons001.mp3

478145 bytes
MD5: a5b8ed0d50fe667c228834d2c5f75f68

3.4 Saved games

The following are stored games from various important parts of game play.
( The parts some people simply won't believe unless they see it in the game engine.
) First, one must unzip the file, and move the directory entry with a name such as "Save0123" to "D:\DeusEx\Save".
Thus, the directory entry will be: "D:\DeusEx\Save\Save0123".
[1] Manderley's office -- flooded with junk!
deus_ex_save_manderley_stuff.zip

1085511 bytes
MD5: 9034dc311cdfa89ffbc297e281bbb7d1
[2] I escaped Gunther Hermann and Agent Navarre to Jock's helicopter!
I have frustrated a major plot point!
deus_ex_save_helicopter.zip

4666780 bytes
MD5: aa7c934bfa22b013f0f53ede88c5aec8
[3] I have a woman with me in the Secret MJ12 Facility detention cell.
( I was holding her when I allowed myself to be shot down by UNATCO troops. )
deus_ex_save_jail_woman.zip

1494745 bytes
MD5: 20d105fb8780e4602cce61527c90d93b
[4] Mr. Manderley will ride the missile bound for Area 51!
( Note:
(1) You must board the helicopter to witness the missile launch.
(2) Obviously Mr. Manderley won't be at Area 51 when you get there!
You must reload before the missile launch and carry him on the helicopter.
Thus, an alternative future. )
deus_ex_save_missile.zip

6265887 bytes
MD5: 96bc53babece4a3b1d5f379495853a20
[5] Mr. Manderley in my (JC Denton) incubation tank!
Sick!
deus_ex_save_manderley_incubation.zip

6419479 bytes
MD5: 8b09797ffdf0af1f7a7828b01feef516
[6] Mr. Manderley inside Bob Page's force field.
Oh, and JC Denton (you) is also right next to Bob Page.
I think there must be some invisible physics object preventing getting near Bob's body...
deus_ex_save_manderley_page.zip

6421359 bytes
MD5: 40b21b2f96ff9c1d5e19e0a61c76062d

3.5 "Deus Ex" fan sites

The best Deus Ex fan site that I've seen yet
http://home.kc.rr.com/bobfahey/deus_ex.htm
Bob Fahey is a true fan of Deus Ex, and he has an excellent collection of links and comments regarding Deus Ex.
I agree with all of his comments.
The best music download : the original soundtrack (OST)
http://www.jadiepoo.com/dx/OST
The link above is one of the several links on Bob Fahey's page to the full Deus Ex original soundtrack (OST), with 41 excellent tracks in MP3 format.
( Tracks 31-41 are in a directory entry named "extras". Those music tracks are for special areas in the game, such as nightclub, bars, and the initial training rooms. )

4. Game facts

4.1 Deus Ex (2000)

Release: 2000
Developer: Ion Storm (http://ionstorm.com)
Publisher: Eidos Interactive, Inc. (http://eidos.com)
Engine: Unreal Tournament (with UnrealEd world editor); Thief game engine
I originally played Deus Ex under Windows 98.
But all of the images and sounds for this document were acquired while playing Deus Ex under Windows 2000.

4.2 Deus Ex : Invisible War (PC, 2004)

Wikipedia entry:
http://en.wikipedia.org/wiki/Deus_Ex:_Invisible_War
The interface occupies a significant amount of screen area, and it has a circular shape that is very distracting from activity in the game environment.
The game areas are relatively small.
The character dialog, and the objectives, are relatively shallow when compared to the original Deus Ex.
I have not completely played Invisible War.
colinfahey.com
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